Augmentiverse reference / Standards
WebGL
GPU-accelerated graphics in the browser.
Overview
WebGL exposes a graphics API for rendering into a browser canvas. It is a rendering layer, distinct from the tracking and session management provided by WebXR.
- Responsible organisation
- Khronos Group
- Publication status
- Published specification
- Version / snapshot
- 2.0
Role in the Augmentiverse
A browser application can use WebGL to render glTF assets or other spatial content. This reference site’s constellation uses SVG and HTML and does not require WebGL.
Where it is useful
- Real-time 3D visualisation
- Rendering for immersive web experiences
Limits and implementation choices
- GPU resources and contexts can fail or be lost.
- Device limits and accessible alternatives must be considered.
Sources & further reading
- Khronos WebGL 2.0 specificationregistry.khronos.org
Links identify the relevant specifications or documented implementations. A listed example does not imply endorsement, full interoperability or adoption of the Augmentiverse framework.
