Augmentiverse reference / Standards

WebGL

GPU-accelerated graphics in the browser.

THE SPATIAL CONSTELLATION01 — 24

WebGLRendering · GPU-accelerated graphics in the browser.

A constellation of ideas. Select a topic to follow its connections.

Overview

WebGL exposes a graphics API for rendering into a browser canvas. It is a rendering layer, distinct from the tracking and session management provided by WebXR.

Responsible organisation
Khronos Group
Publication status
Published specification
Version / snapshot
2.0

Role in the Augmentiverse

A browser application can use WebGL to render glTF assets or other spatial content. This reference site’s constellation uses SVG and HTML and does not require WebGL.

Where it is useful

  • Real-time 3D visualisation
  • Rendering for immersive web experiences
Explore application contexts →

Limits and implementation choices

  • GPU resources and contexts can fail or be lost.
  • Device limits and accessible alternatives must be considered.

Sources & further reading

Links identify the relevant specifications or documented implementations. A listed example does not imply endorsement, full interoperability or adoption of the Augmentiverse framework.