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Reference

The world is the interface

Explore the Augmentiverse: an AR-first framework for open standards, persistent spatial presence and shared physical reality.

Reference

A digital layer grounded in reality

Definition, principles, conceptual comparisons and theoretical foundations of the Augmentiverse.

Technologies

Technologies — The spatial technology atlas.

Understand the role of each technology, from foundational spatial systems to complementary infrastructure and future research.

Technologies

Augmented reality — Experience

Digital information, situated in the physical world. AR-first is the framework’s central commitment: use the physical environment as the reference for digital experiences.

Technologies

Mixed reality — Experience

Physical and digital elements share a spatial frame. Spatially aware AR and MR provide the experience layer. An MR application still needs deliberate choices about persistence and interoperability to align with the framework.

Technologies

Virtual reality — Experience

Immersive simulation in a predominantly digital environment. VR contributes simulations, content pipelines and runtime standards. It is complementary to the framework’s physical-world-first emphasis.

Technologies

Extended reality — Experience

A shared vocabulary for AR, MR and VR. The Augmentiverse draws on XR infrastructure while making a more specific architectural commitment to AR-first, persistent and interoperable experiences.

Technologies

Spatial computing — Spatial systems

Computation that refers to real objects and spaces. It is the broader technical setting for the framework. The Augmentiverse adds commitments about openness, persistent presence and the primacy of physical reality.

Technologies

Spatial anchoring — Spatial systems

Keeping digital content connected to a physical place. Anchoring operationalises persistent spatial presence. A durable content service also needs discovery, access control, versioning and maintenance of the underlying spatial map.

Technologies

Digital twins — Spatial systems

Digital representations linked to physical systems. Twins can supply spatial context and operational data for AR views. They support the framework but are not required for every anchored experience.

Technologies

Artificial intelligence — Infrastructure

Perception, interpretation and assistance for spatial systems. AI can help a spatial application interpret surroundings and present relevant assistance. Human oversight and clear uncertainty remain essential when outputs affect the physical world.

Technologies

Internet of Things — Infrastructure

Connecting physical observations to digital applications. IoT supplies changing real-world information for digital twins and contextual AR. It is an optional integration layer rather than a defining commitment.

Technologies

Edge computing — Infrastructure

Processing closer to people, devices and data. Some spatial workloads can use nearby services for shared state, media or inference. Local tracking should remain robust when connectivity degrades.

Technologies

5G and the 6G horizon — Infrastructure

Network capabilities today and a research horizon for tomorrow. Mobile networks can connect distributed spatial services. Wi-Fi and local operation can also support AR; neither 5G nor 6G defines the framework.

Technologies

3D content — Spatial systems

Reusable geometry, materials and scenes for spatial experiences. Content portability connects authoring to delivery. Shared formats help, while consistent units, coordinate systems, extensions and licensing remain necessary.

Standards

Standards — Interoperability, layer by layer.

Explore the specifications connecting runtimes, 3D content, identity, rendering and spatial data. Status and version belong to each document.

Standards

OpenXR — Runtime

A common interface between XR applications and device runtimes. The native runtime layer connects applications to compatible XR hardware. It does not define a global spatial map or shared identity service.

Standards

WebXR Device API — Runtime

An interface for immersive experiences delivered through the web. URL-addressable experiences support web distribution. Browser availability and session modes depend on the browser, operating system and device.

Standards

WebXR Augmented Reality Module — Runtime

AR-specific capabilities built on the WebXR Device API. It provides the web AR session model. Hit testing, anchors and other capabilities are specified separately and must be checked on the target implementation.

Standards

glTF — Content

Efficient delivery of 3D scenes and assets. The delivery layer lets content travel from an authoring workflow to real-time applications. Extensions require explicit compatibility checks.

Standards

OpenUSD — Content

Composition and interchange for complex 3D scenes. It supports durable scene authoring and collaboration. glTF and OpenUSD address different workflow needs, so conversion must account for what each representation preserves.

Standards

WebGL — Rendering

GPU-accelerated graphics in the browser. A browser application can use WebGL to render glTF assets or other spatial content. This reference site’s constellation uses SVG and HTML and does not require WebGL.

Standards

WebGPU — Rendering

Modern GPU rendering and compute for the web. It can support advanced rendering and compute workloads where the platform supports the required capabilities. Integration with immersive presentation must be checked separately.

Standards

Decentralized Identifiers — Identity

Identifiers whose control can be independently verified. DIDs are one possible building block for portable authorship and identity. The framework’s interoperability goal does not require a blockchain or one universal identity provider.

Standards

Verifiable Credentials — Identity

Tamper-evident claims exchanged between issuers, holders and verifiers. Credentials can support portable qualifications, permissions or provenance in spatial services. They complement identifiers and access policies.

Standards

ETSI MEC — Infrastructure

An architectural framework for services at the network edge. MEC can support distributed spatial services with nearby compute. On-device tracking and graceful degradation remain important.

Standards

Geolocation — Spatial data

Permission-based geographic location in web applications. Geographic location can help discover nearby spatial content. It is not a complete mapping, indoor positioning or precise anchor-sharing solution.

Standards

3D Tiles — Spatial data

Streaming large, spatially organised 3D datasets. It can provide geographic context for spatial applications and digital twins. Scene streaming and persistent anchor localisation are different problems.

Applications

Applications across ten sectors

Healthcare, education, industry, heritage and other contexts for spatial technologies, with requirements and evidence distinctions.

Reference

Research and the Augmentiverse publication

Read the original paper, distinguish evidence from proposals, and copy or download the academic citation.

Resources

Resources and reference guides

Glossary, bibliography, historical timeline, organisations, tools and frequently asked questions.

Resources

Glossary of spatial computing

Search definitions of Augmentiverse, AR, MR, XR, spatial anchoring, identity, 3D content and open standards.

Resources

Frequently asked questions

Answers about the Augmentiverse, mixed reality, interoperability, hardware, research citations and languages.

Resources

Bibliography and primary sources

Academic references, DOI links, open standards and contextual commentary, organised by source type.

Resources

Tools, platforms and development pathways

WebXR, native spatial development and portable 3D authoring pathways, with the original tools catalogue preserved.

Research

History of spatial computing

A filterable timeline of immersive theory, spatial computing, XR specifications and the Augmentiverse research framework.

Research

People and organisations

Researchers, conceptual foundations and organisations contributing to spatial computing and open standards.

Reference

About the Augmentiverse reference

The purpose, author, editorial method and language policy of the Augmentiverse reference site.

Reference

Contact and editorial contributions

Send a correction or research reference to the existing Augmentiverse site contact.

Reference

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