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The world is the interface
Explore the Augmentiverse: an AR-first framework for open standards, persistent spatial presence and shared physical reality.
ReferenceA digital layer grounded in reality
Definition, principles, conceptual comparisons and theoretical foundations of the Augmentiverse.
TechnologiesTechnologies — The spatial technology atlas.
Understand the role of each technology, from foundational spatial systems to complementary infrastructure and future research.
TechnologiesAugmented reality — Experience
Digital information, situated in the physical world. AR-first is the framework’s central commitment: use the physical environment as the reference for digital experiences.
TechnologiesMixed reality — Experience
Physical and digital elements share a spatial frame. Spatially aware AR and MR provide the experience layer. An MR application still needs deliberate choices about persistence and interoperability to align with the framework.
TechnologiesVirtual reality — Experience
Immersive simulation in a predominantly digital environment. VR contributes simulations, content pipelines and runtime standards. It is complementary to the framework’s physical-world-first emphasis.
TechnologiesExtended reality — Experience
A shared vocabulary for AR, MR and VR. The Augmentiverse draws on XR infrastructure while making a more specific architectural commitment to AR-first, persistent and interoperable experiences.
TechnologiesSpatial computing — Spatial systems
Computation that refers to real objects and spaces. It is the broader technical setting for the framework. The Augmentiverse adds commitments about openness, persistent presence and the primacy of physical reality.
TechnologiesSpatial anchoring — Spatial systems
Keeping digital content connected to a physical place. Anchoring operationalises persistent spatial presence. A durable content service also needs discovery, access control, versioning and maintenance of the underlying spatial map.
TechnologiesDigital twins — Spatial systems
Digital representations linked to physical systems. Twins can supply spatial context and operational data for AR views. They support the framework but are not required for every anchored experience.
TechnologiesArtificial intelligence — Infrastructure
Perception, interpretation and assistance for spatial systems. AI can help a spatial application interpret surroundings and present relevant assistance. Human oversight and clear uncertainty remain essential when outputs affect the physical world.
TechnologiesInternet of Things — Infrastructure
Connecting physical observations to digital applications. IoT supplies changing real-world information for digital twins and contextual AR. It is an optional integration layer rather than a defining commitment.
TechnologiesEdge computing — Infrastructure
Processing closer to people, devices and data. Some spatial workloads can use nearby services for shared state, media or inference. Local tracking should remain robust when connectivity degrades.
Technologies5G and the 6G horizon — Infrastructure
Network capabilities today and a research horizon for tomorrow. Mobile networks can connect distributed spatial services. Wi-Fi and local operation can also support AR; neither 5G nor 6G defines the framework.
Technologies3D content — Spatial systems
Reusable geometry, materials and scenes for spatial experiences. Content portability connects authoring to delivery. Shared formats help, while consistent units, coordinate systems, extensions and licensing remain necessary.
StandardsStandards — Interoperability, layer by layer.
Explore the specifications connecting runtimes, 3D content, identity, rendering and spatial data. Status and version belong to each document.
StandardsOpenXR — Runtime
A common interface between XR applications and device runtimes. The native runtime layer connects applications to compatible XR hardware. It does not define a global spatial map or shared identity service.
StandardsWebXR Device API — Runtime
An interface for immersive experiences delivered through the web. URL-addressable experiences support web distribution. Browser availability and session modes depend on the browser, operating system and device.
StandardsWebXR Augmented Reality Module — Runtime
AR-specific capabilities built on the WebXR Device API. It provides the web AR session model. Hit testing, anchors and other capabilities are specified separately and must be checked on the target implementation.
StandardsglTF — Content
Efficient delivery of 3D scenes and assets. The delivery layer lets content travel from an authoring workflow to real-time applications. Extensions require explicit compatibility checks.
StandardsOpenUSD — Content
Composition and interchange for complex 3D scenes. It supports durable scene authoring and collaboration. glTF and OpenUSD address different workflow needs, so conversion must account for what each representation preserves.
StandardsWebGL — Rendering
GPU-accelerated graphics in the browser. A browser application can use WebGL to render glTF assets or other spatial content. This reference site’s constellation uses SVG and HTML and does not require WebGL.
StandardsWebGPU — Rendering
Modern GPU rendering and compute for the web. It can support advanced rendering and compute workloads where the platform supports the required capabilities. Integration with immersive presentation must be checked separately.
StandardsDecentralized Identifiers — Identity
Identifiers whose control can be independently verified. DIDs are one possible building block for portable authorship and identity. The framework’s interoperability goal does not require a blockchain or one universal identity provider.
StandardsVerifiable Credentials — Identity
Tamper-evident claims exchanged between issuers, holders and verifiers. Credentials can support portable qualifications, permissions or provenance in spatial services. They complement identifiers and access policies.
StandardsETSI MEC — Infrastructure
An architectural framework for services at the network edge. MEC can support distributed spatial services with nearby compute. On-device tracking and graceful degradation remain important.
StandardsGeolocation — Spatial data
Permission-based geographic location in web applications. Geographic location can help discover nearby spatial content. It is not a complete mapping, indoor positioning or precise anchor-sharing solution.
Standards3D Tiles — Spatial data
Streaming large, spatially organised 3D datasets. It can provide geographic context for spatial applications and digital twins. Scene streaming and persistent anchor localisation are different problems.
ApplicationsApplications across ten sectors
Healthcare, education, industry, heritage and other contexts for spatial technologies, with requirements and evidence distinctions.
ReferenceResearch and the Augmentiverse publication
Read the original paper, distinguish evidence from proposals, and copy or download the academic citation.
ResourcesResources and reference guides
Glossary, bibliography, historical timeline, organisations, tools and frequently asked questions.
ResourcesGlossary of spatial computing
Search definitions of Augmentiverse, AR, MR, XR, spatial anchoring, identity, 3D content and open standards.
ResourcesFrequently asked questions
Answers about the Augmentiverse, mixed reality, interoperability, hardware, research citations and languages.
ResourcesBibliography and primary sources
Academic references, DOI links, open standards and contextual commentary, organised by source type.
ResourcesTools, platforms and development pathways
WebXR, native spatial development and portable 3D authoring pathways, with the original tools catalogue preserved.
ResearchHistory of spatial computing
A filterable timeline of immersive theory, spatial computing, XR specifications and the Augmentiverse research framework.
ResearchPeople and organisations
Researchers, conceptual foundations and organisations contributing to spatial computing and open standards.
ReferenceAbout the Augmentiverse reference
The purpose, author, editorial method and language policy of the Augmentiverse reference site.
ReferenceContact and editorial contributions
Send a correction or research reference to the existing Augmentiverse site contact.
ReferencePrivacy and site information
How the reference handles browser preferences, search, third-party links and archived content.
