Augmentiverse reference / Tools & platforms
From understanding
to making.
Practical pathways into spatial development, with the original hardware and software catalogue preserved for reference.
Start on the web
Develop a small URL-addressable experience, check device capabilities, then prepare efficient 3D content.
- WebXRwww.w3.org
- Three.jsthreejs.org
- Babylon.jswww.babylonjs.com
- A-Frameaframe.io
Build a spatial application
Choose a deployment environment and validate tracking, anchoring and interaction on the intended hardware.
- Apple ARKitdeveloper.apple.com
- Google ARCoredevelopers.google.com
- Unity AR Foundationdocs.unity3d.com
- OpenXRregistry.khronos.org
Prepare portable assets
Keep the source model, document units and rights, then validate exports for the intended runtime.
- Blenderwww.blender.org
- glTF Validatorgithub.khronos.org
- OpenUSDopenusd.org
- glTF Sample Assetsgithub.com
The original catalogue
All original hardware profiles, comparisons, SDKs, engines and links remain accessible below. Product availability, prices, specifications and reported roadmaps reflect the original edition and need fresh verification before procurement.
Recommended starting paths by team and objective ↗Consumer & prosumer AR glasses ↗Spatial computing headsets & MR devices ↗Virtual Reality headsets ↗How Augmentiverse content is built ↗Rendering the Augmentiverse ↗Creating the spatial content layer ↗Delivering spatial content at low latency ↗Augmentiverse device comparison matrix ↗What's coming to the Augmentiverse toolchain ↗
